
It's impossible to give a brief summation of the backstory which is incredibly complex and spans two decades, so I'll assume you're already somewhat familiar with the plot of the series. If you're not and you give a damn, feel free to wikipedia the franchise's history (prepare for three hours of reading followed by a migraine). For the uninitiated MGS4 is essentially a third-person stealth shooter starring an ill-fated hero by the name of Solid Snake. The series has a major emphasis on plot development and cinematic cutscenes. The controls are adequate and reasonably responsive, and though still somewhat cluttered are an overall improvement on previous installments.

Let's talk about one example of bad storytelling: In the game Snake encounters a team of four bosses he must defeat, each suffering from their own set of psychological problems brought about by a traumatic childhood where they were forced to both do and suffer inhuman acts of war. This is powerful storytelling the first time you encounter one of said psychotics and have to listen to her life story which takes ten agonizing minutes after you end her pain. By the fourth fucking time you have to suffer through this you start to feel traumatized and just cease to care about how this person was anally raped by chimpanzees and forced to drown midget babies or whatever when she was a toddler, and thus became some sort of frenzied psychopathic war machine. Why not counseling?

The worst part is it could have been a brilliant game. When I finished playing it I was left with the same uneasy feeling I had when watching the new Star Wars movies. With some severe editing and substantive rewrites it could have been succinct, lucid, and powerful with a razor-sharp plot, leaving the player with that rare euphoric feeling one gets after experiencing a masterpiece of fiction. So much needless dialogue could have been cut, redundant exposition could have been removed, and those 8+ hours of cutscenes could have been reduced to 3 which would still provide an cinematic experience lengthier than a feature film and yet not have outstayed its welcome. But enough about the cutscenes. The gameplay itself is a mixed bag. Apart from the aforementioned control issues, the sneaking aspect is fun but wholely unnecessary as it's usually quite possible (and sometimes easier) to kill or subdue everything in sight, or simply run past enemies who engage and attack you with all the fervor of a geriatric who's overdosed on kolonapin. In fact, MGS4 is a very easy game, which only serves to throw the entire stealth mechanic out the window.

Metascore: 94/100
Playstation Official Magazine US/UK: 100
Gamepro: 100
Game Informer: 100
IGN: 100
Gameplayer: 100
GameSpot: 100
G4 TV: 100
Giant Bomb (for shame): 100
Playstation Official Magazine US/UK: 100
Gamepro: 100
Game Informer: 100
IGN: 100
Gameplayer: 100
GameSpot: 100
G4 TV: 100
Giant Bomb (for shame): 100
I haven't seen that many zeros since my last college senate meeting. I'd be less harsh if this was an underground game without 200 developers and a PR campaign behind it of size and scope that rivals Germany circa 1933.
To wrap up, if you're a fan, then you'll either love it, or convince yourself that you love it despite a sense of doubt that gnaws at your heart while you try and tell your friends with a straight face why MGS4 is the best work of philosophy since Descartes. For those of you who are contemplating buying it, remember that playing a Metal Gear game is akin to making a deal with series creator Kojima where he so aptly states, "I'll give you a game, but in return you have to watch and listen to all my bullshit."