A gaming review/musing blog written by someone with no experience either in the video game or reviewing industry. You've been warned.
Monday, August 25, 2008
Can I get a WAAAGH?
Let’s get the bad out of the way right off. Yes, it is a bit buggy in places but for the most part the game is quite stable. I believe most of the crashes were caused less by the game and more by running it on a laptop which overheats after a while. My major quibble is with mob pathing and line-of-sight, when a mob gets stuck in something and freaks out it is a bit annoying. Let’s see, other major flaws.... nope, that’s about it.
So the good stuff, open world RvR is sweet beyond belief, even with wholly uncoordinated pick-up groups. My best experience of the weekend was when I joined an open warband and we tore through all three of the middle-lower level RvR zones. Sixteen of us at the peak and time and again the forces of Order tried to stop us and failed. The only shame was that the third tier was locked out or we would have gone for that too.
Second best experience can be summed up in two words: Boiling Oil. One click and four kills? Oh yes, oh yes.
Another great thing was I was playing a healing class, spec’d for healing and took out two Order players who jumped me. That isn’t supposed to happen.
The time wasn’t entirely spent killing hapless stumpies and keeblers though. I did spend much time in the PvE and Public Quest parts of the game as well. Which I found to be well-rounded, clear and worth doing, it helps your realm take over zones and you get useful rewards. PQ’s are good practice for some of the RvR aspects anyway, some of the same mechanics are used.
Another thing, the “open party” system is so brilliant you have to wonder why it isn’t in every MMO. Yes, party leaders can make it closed if they want but hey, more people working towards the same goal just speeds things up.
There are many different MMO’s with different strengths and weaknesses and different styles of play. Take the obvious comparison, WoW. To level you pretty much have to do quests or grind and in the endgame you either have to raid to progress or do battlegrounds.
What WAR offers is options. Do you like grinding? PQ’s, Kill Collectors and Tome unlocks are there for you with bonus XP. PvE with a rich storyline? Heaps of quests and instances, you never have to kill another player if you don’t want to. Though if you do want to kill everyone you come across, oh man, the RvR is insanely fun and purposeful. Even if you are just bumming around in the city there are things to do to advance your character.
Essentially it feels like they’ve got their bases covered to keep players happy, both casual and hardcore.
Monday, August 18, 2008
Steam in the street
Hello, obligatory introductory post here from a frequently frustrated PC gamer. I’m a Mac user, in my line of work it is practically a necessity. Design and prepress in a print environment? You’d be a fool to use anything else. You’d also be a fool to attempt it if you are colorblind but that is a different story for a different time. Anyway, I don’t expect much in the way of native gaming (meaning at best is Blizzard, at worst is anything not Blizzard… and Bungie? They can just go to hell).
With Boot Camp, I can also be a native Windows user, where my gaming expectations drastically change.
What is so painful is to know, inside and out, the beast that is Xbox live. That is such a revolutionary step forward in gaming as a social experience. Old friends, whose early years were often spent sitting in-front of a convex CRT for some very late nights could keep that tradition alive despite the distances that inevitably separate us.
Then you look at Games for Windows. Okay, you are already in league with these publishers and developers for the Xbox versions, you know the games inside and out. Then you try to run it in Windows and everything goes to hell. You end up with little a hint of marketing on the packaging along with SecureROM and Starforce. Yes, pirating on a PC is far easier than on a 360 but with a little soldering skill and a decent external hard drive there is little difference. Both types of piracy are, for most “AAA” developers, absolutely useless for anything online, typically locked to single-player only. So where is the API for Games for Windows as there is for Xbox Live?
One can argue hardware but the Xbox dashboard is not really the greatest drain on the system and could be adapted to the endless hardware variation that exists with modern PCs. Its brilliance lies in the simplicity. If a friend comes online, no matter what you are doing, it lets you know. You can invite them to whatever game you are playing, they can do the same and there’s a standardized VOIP. That’s it, all it takes for everything to just work the way it should.
So there is Steam, which is far from perfect but has a good go at it, yet it comes across as a rather watered-down version of Xbox Live. Some chat, maybe voice chat, maybe an in-game friends list. The primary draw of Steam is that you don’t have to drive to a mall to buy a game. It is still missing that simplicity that a unified Windows Live framework could provide across any game.
Yes, I’m calling for more Microsoft consolidation and the only justification is because it worked so well on the 360.
Sunday, August 17, 2008
Fable 2 Pub Games Review (360)




But is it fun? Aesthetically, Pub Games is beautiful to look at, with fantastic presentation values and a whimsical soundtrack that will be instantly familiar to anyone who's played the original Fable. As to the games themselves, Fortunes Tower is by far the most addictive, requiring the most strategy. It has the capacity to keep you up into the wee hours playing "just one more hand," and is a pretty fast, and more importantly fun, way of leveling up your gambler, especially at higher stakes tables. Keystone is pleasant on the eyes, and hitting it big on triples always provides you with a big endorphin rush, but it requires less strategy than Fortune's Tower, and you can burn through a lot of your gold quickly if you hit a bad streak. Spinner Box is, well, boring. You still get that one-arm bandit rush on a high payout, but you also might get carpel tunnel syndrome by the sheer speed that you spam the A button with. If you're just looking to level your gambler rating up quickly, regardless of debt, it's the best way, though.
Overall Pub Games is a fun, addictive package, with some parts shining more than others, but if you have no interest in Fable 2 it's probably not worth your time. It can be purchased on XBLA for 800 Microsoft Points, but if you're planning on playing Fable 2 anyway there are a lot of retailers that are doing pre-order promotions that include a free copy of Pub Games, and I'd recommend going that route. Pub Games is fun, but probably not $10 fun.
Thursday, August 14, 2008
Bionic Commando Rearmed Review (360, PS3, PC)

The plot was a hilarious fusion of futuristic Nazis and 80s style. The colors were bright and full of contrast, the settings were absurd, and through a few twists and turns the game culminated with the player shooting a resurrected Adolf Hitler in the face with a bazooka. It just doesn't get any better than that. Of course, with Nintendo of America's censorship policies at the time the game was cleaned up when it hit the States. All references to Nazis were removed, and the persona of Hitler was changed to just some mousy guy with a receding hairline, glasses, and a mustache. The graphics were great for its day, and the soundtrack was filled with catchy tunes in typical Capcom fashion. So how does the remake stand up?


If you're a fan of the original Bionic Commando, or are just looking for an inexpensive, gorgeous 2d shooter, you need to grab BCR now. This isn't a cheap knock-off remake intended to make a quick return on investment. This is a lovingly sculpted and crafted remake by a team that respected and enjoyed the original. For 800 Microsoft Points, or $10 USD for PS3 and $15 on PC, it's a steal.
Monday, August 11, 2008
This Week

Wednesday, August 6, 2008
Spore Creature Creator Review (PC, Mac)

Spore is a game that allows you to start out as a single celled organism and evolve over the course of millions of game years into a multi-cellular being that eventually develops intelligence, forms a tribal society, bands together in a civilization, and ultimately takes to the stars to explore the galaxy. It's a type of game that's never been tried before, that blends various genres together in a single package. Spore is a 2d scroller, a 3d third-person adventure, an RTS, and an RPG all rolled into one. And the most groundbreaking aspect of Spore is that virtually all of the content in the game is procedurally generated by other players. While at its heart it's a single player game, players are able to create creatures, vehicles, buildings and more through a variety of editors. This content is then uploaded to a central server at Electronic Arts, where it's then spread out to everyone playing the game to populate their worlds.

You start out with a simple torso and spine that you can manipulate into different shapes and sizes, and add limbs, feet, hands, eyes, mouths, and practically anything you can think of to. All of the pieces are equipped with different morph channels that allow you to subtly tweak their appearance to your liking with a click of a mouse, resulting in essentially unlimited variations and designs. As you add more parts to your creature, it'll begin to come to life before you, and when you're finished you can texture it with a few clicks with either a pre-made three layer texture, or you can choose layers individually if you have a special aesthetic in mind.

There are a few caveats, but they're mostly a matter of taste. Will Wright once said that there was an ongoing battle between the realistic team and the cute team at Maxis, and it looks like the cute team unequivocally beat the snot out of the realistic team and threw them off a bridge. Your creations have the capacity to look sickeningly cute, but you can also create some utterly frightening abominations of God if you want to. Beyond that, the Creator could use a few patches as it's a little glitchy, but doesn't suffer from anything show-stopping.
There's a trial version with limited functionality that gives you 25% of the total creature parts, and a full version for $10. I'd recommend using the trial version first, but most likely you'll find yourself plunking down that ten bucks for the full experience after an hour or two - it's just that good. If you have a PC and a soul, you owe it to yourself to head over to the Spore website and download yourself a copy.
Sunday, August 3, 2008
Burnout Paradise Review (360, PS3, PC)


The driving definitely feels more on the "arcady" side, but it suits the style of the game. This isn't a racing simulator, there's no shifting to worry about, and when you inevitably total your car all you have to do is wait a few seconds and you respawn next to the spot where you transformed your previous vehicle into a work of modern art. It's quite easy to pull off 180 degree turns, and some of the higher end cars feel closer to advanced jet fighters than brightly colored European toys that people with too much money purchase during a mid-life crisis. Car customization is there, but you can only change your paint job. You can't crack the hood open and add specialized parts or mess with gear timings, but it's not meant to be that type of game.


This is a game with a lacking single-player and truly compelling multiplayer. If you're a shut-in without an Xbox-Live Gold account, or a PS3 user with no friends, you'd probably have more fun playing Forza 2 or Gran Turismo. But if you enjoy multiplayer racing, and what I'd describe as "crash porn," Burnout Paradise deserves a look.
Saturday, August 2, 2008
The Summer Lull

This leaves me with two options: Lay low until fall when the really meaty games start being released, or cannibalize noteworthy games that've come out in the past year. I flirted with that concept with the GTA IV review, which was released close to four months ago, but I digress. I'd rather be writing about old news than waiting for new news, so in lieu of Spore being pushed up to an early August release, you can expect to see late 2007/early 2008 titles being reviewed in the short term.
And besides, I can't afford to get rusty now, can I?
Friday, August 1, 2008
Grand Theft Auto IV Review (360, PS3)

The Grand Theft Auto series has followed a relatively predictable formula since its original inception on the PC and PlayStation, with that formula only becoming more refined with the release of GTA III and its following sequels. We all know what to expect: A corrupt anti-hero blazing his way through large open cities, climbing to the top through violent and sometimes psychotic means, and blowing away anyone and everyone who stands in his way. Driving is a major aspect of the series, hence the title, and relatively shallow characters and clunky gunplay are all accepted parts of the package. Grand Theft Auto IV completely reinvigorates and rebuilds the series from the ground up, and nails it. Mostly.
The protagonist is a former Eastern European mercenary by the name of Niko Bellic, who has arrived in Liberty City (GTA's version of New York City) at the behest of his cousin Roman, who's tempted him to America with wild stories of wealth, success, and a bounty of large American breasts. As soon as Niko arrives, it becomes clear that all is not as it appears. Far from promises of mansions, Ferraris and women, Niko discovers Roman to be living in a tiny, roach-infested apartment, struggling to hold onto a failing cab company, and seriously in debt to the mob. Niko, being the honorable man he is, steps in to try and clean up his cousin's mess.

The game is absolutely gorgeous, especially considering its size and scope. Doom 3 was a pretty game, but it's easy to crank up all the effects when designing what amounts to a simple corridor crawl. The amount of graphical beauty that comes to life in GTA's Liberty City is stunning, as are the reactions to the environment by NPCs. People run to clear the streets when it rains, traffic follows a logical flow with rush hours and clam periods, and you can play for long stretches of time without stumbling across the same NPC twice. Pedestrians will answer their cell phones, get into arguments with each other, and occasionally an accident will occur between two motorists, resulting in a frank exchange of words and the occasional arrival of a police cruiser or ambulance. You get the distinct impression that the game world isn't just a show put on for your amusement when you're walking by, and then packed up and put away as soon as you leave. It feels like a living, breathing city, and it does all this while maintaining a steady frame rate.

Though I'm ready to nominate GTA IV as a candidate for Game of the Year, there are a few nits to pick. As for the driving, you'll either love it or hate it. The physics seem a little floatier than in previous games, and an attempt to pull a perfect 180 degree turn will usually result in a spectacular impact with a storefront at mach 10. I wasn't a fan of the driving at first, which was an issue for me considering how damn much of the driving you have to do in the game, but after a few hours I got the hang of it and it became second nature. You're also saddled with a list of friends who call you incessantly on your cell phone wanting to do things with you like go to a strip club, a comedy show, etc. While this is a fun mechanic at first, it can wear on you after awhile because you're constantly trying to keep everyone happy because when you get on a friend's good side it usually unlocks a tangible benefit, such as free cab rides or access to a helicopter. This means that between each mission you usually feel compelled to spend fifteen minutes going on a mindless chore jaunt with one of these pricks just to stay in their good graces. I know it's something that I could just ignore, but I somehow feel the need to at least keep them from becoming mad at me.

What more can I say? If you've ever had any interest in the Grand Theft Auto series, you owe it to yourself to buy this game. And if you've never expressed interest, you owe it to yourself to at least give it a rental. Who knows, it may be the game that changes your mind about the series.