
The Grand Theft Auto series has followed a relatively predictable formula since its original inception on the PC and PlayStation, with that formula only becoming more refined with the release of GTA III and its following sequels. We all know what to expect: A corrupt anti-hero blazing his way through large open cities, climbing to the top through violent and sometimes psychotic means, and blowing away anyone and everyone who stands in his way. Driving is a major aspect of the series, hence the title, and relatively shallow characters and clunky gunplay are all accepted parts of the package. Grand Theft Auto IV completely reinvigorates and rebuilds the series from the ground up, and nails it. Mostly.
The protagonist is a former Eastern European mercenary by the name of Niko Bellic, who has arrived in Liberty City (GTA's version of New York City) at the behest of his cousin Roman, who's tempted him to America with wild stories of wealth, success, and a bounty of large American breasts. As soon as Niko arrives, it becomes clear that all is not as it appears. Far from promises of mansions, Ferraris and women, Niko discovers Roman to be living in a tiny, roach-infested apartment, struggling to hold onto a failing cab company, and seriously in debt to the mob. Niko, being the honorable man he is, steps in to try and clean up his cousin's mess.

The game is absolutely gorgeous, especially considering its size and scope. Doom 3 was a pretty game, but it's easy to crank up all the effects when designing what amounts to a simple corridor crawl. The amount of graphical beauty that comes to life in GTA's Liberty City is stunning, as are the reactions to the environment by NPCs. People run to clear the streets when it rains, traffic follows a logical flow with rush hours and clam periods, and you can play for long stretches of time without stumbling across the same NPC twice. Pedestrians will answer their cell phones, get into arguments with each other, and occasionally an accident will occur between two motorists, resulting in a frank exchange of words and the occasional arrival of a police cruiser or ambulance. You get the distinct impression that the game world isn't just a show put on for your amusement when you're walking by, and then packed up and put away as soon as you leave. It feels like a living, breathing city, and it does all this while maintaining a steady frame rate.

Though I'm ready to nominate GTA IV as a candidate for Game of the Year, there are a few nits to pick. As for the driving, you'll either love it or hate it. The physics seem a little floatier than in previous games, and an attempt to pull a perfect 180 degree turn will usually result in a spectacular impact with a storefront at mach 10. I wasn't a fan of the driving at first, which was an issue for me considering how damn much of the driving you have to do in the game, but after a few hours I got the hang of it and it became second nature. You're also saddled with a list of friends who call you incessantly on your cell phone wanting to do things with you like go to a strip club, a comedy show, etc. While this is a fun mechanic at first, it can wear on you after awhile because you're constantly trying to keep everyone happy because when you get on a friend's good side it usually unlocks a tangible benefit, such as free cab rides or access to a helicopter. This means that between each mission you usually feel compelled to spend fifteen minutes going on a mindless chore jaunt with one of these pricks just to stay in their good graces. I know it's something that I could just ignore, but I somehow feel the need to at least keep them from becoming mad at me.

What more can I say? If you've ever had any interest in the Grand Theft Auto series, you owe it to yourself to buy this game. And if you've never expressed interest, you owe it to yourself to at least give it a rental. Who knows, it may be the game that changes your mind about the series.